Writing
Short notes on interface design, prototyping and design systems, written when a project taught me something.
- 4 min
Prefer undo to confirm
Why the banking app I worked on stopped asking “Are you sure?” and what we did instead.
- 5 min
When to prototype in code
A rule of thumb for deciding when Figma is the wrong tool for the question you are asking.
- 3 min
Name components after what they do
“Card 03” tells you nothing six months later. A short note on naming in design systems.
- 6 min
What tram signs taught me about interfaces
Two years of wayfinding work, and the three ideas I still use on every screen.